{"id":121,"date":"2006-08-18T08:30:00","date_gmt":"2006-08-18T08:30:00","guid":{"rendered":"http:\/\/scientopia.org\/blogs\/goodmath\/2006\/08\/18\/beautiful-insanity-pathological-programming-in-snusp\/"},"modified":"2006-08-18T08:30:00","modified_gmt":"2006-08-18T08:30:00","slug":"beautiful-insanity-pathological-programming-in-snusp","status":"publish","type":"post","link":"http:\/\/www.goodmath.org\/blog\/2006\/08\/18\/beautiful-insanity-pathological-programming-in-snusp\/","title":{"rendered":"Beautiful Insanity: Pathological Programming in SNUSP"},"content":{"rendered":"<p>Todays programming language insanity is a real winner. It&#8217;s a language called SNUSP. You can find the language specification [here][snuspspec], a [compiler][snuspcomp], and [an interpreter embedded in a web page][snuspinterp]. It&#8217;s sort of like a cross between [Befunge][befunge] and [Brainfuck][brainfuck], except that it also allows subroutines. (And in a variant, *threads*!) The real beauty of SNUSP is its beauty: that is, programs in SNUSP are actually really quite pretty, and watching them run can be positively entrancing.<br \/>\nSNUSP keeps its data on a tape, like Brainfuck. The basic instructions are very Brainfuck like:<br \/>\n1. &#8220;&#8221; move the data tape pointer one cell to the right.<br \/>\n3. &#8220;+&#8221; add one to the value in the current data tape cell.<br \/>\n4. &#8220;-&#8221; subtract one from the value of the current data tape cell.<br \/>\n5. &#8220;,&#8221; read a byte from stdin to the current tape cell.<br \/>\n6. &#8220;.&#8221; write a byte from the current tape cell to stdout.<br \/>\n7. &#8220;!&#8221; skip the next instruction.<br \/>\n8. &#8220;?&#8221; skip the next instruction if the current tape cell contains zero.<br \/>\nThen there&#8217;s the two-dimensional control flow. There aren&#8217;t many instructions here.<br \/>\n1. &#8220;\/&#8221; bounce the current control flow direction as if the &#8220;\/&#8221; were a mirror: if the program is flowing up, switch to right; if it&#8217;s flowing down, switch to left; if it&#8217;s flowing left, switch to down; and if its flowing right, switch to up.<br \/>\n2. &#8220;&#8221; bounce the other way; also just like a mirror.<br \/>\n3. &#8220;=&#8221; noop for drawing a path flowing left\/right.<br \/>\n4. &#8220;|&#8221; noop for drawing a path flowing up\/down.<br \/>\nSo far, we&#8217;ve pretty much got a straightforward mix between Brainfuck and Befunge. Here&#8217;s where it becomes particularly twisted. It also has two more<br \/>\ninstructions for handling subroutines. There&#8217;s a call stack which records pairs of location and direction, and the two instructions work with that:<br \/>\n1.  &#8220;@&#8221; means push the current program location and the current direction onto the stack.<br \/>\n2. &#8220;#&#8221; means pop the top of the stack, set the location and direction, and *skip* one cell. If there is nothing on the stack, then exit (end program).<br \/>\nFinally, the program execution starts out wherever there is a &#8220;$&#8221;, moving to the right.<br \/>\nSo, for example, here&#8217;s a program that reads a number and then prints it out twice:<br \/>\n\/==!\/===.===#<br \/>\n|   |<br \/>\n$====,===@\/==@\/====#<br \/>\nSo, it starts at the &#8220;$&#8221; flowing right. Then gets to the &#8220;,&#8221;, and reads a value<br \/>\ninto the current tape cell. It hits the first &#8220;@&#8221;, records the location and direction on the stack. Then it hits the &#8220;\/&#8221; mirror, and goes up until it hits the &#8220;\/&#8221; mirror, and turns right. It gets to the &#8220;!&#8221; and skips over the &#8220;\/&#8221; mirror, then the &#8220;.&#8221; prints, and the &#8220;#&#8221; pops the stack. So it returns to the<br \/>\nfirst &#8220;@&#8221;, skips over the &#8220;\/&#8221; mirror, and gets to the second &#8220;@&#8221;, which pushes the stack, etc.<br \/>\nHere&#8217;s a simple subroutine for adding 48 to a cell:<br \/>\n=++++++++++++++++++++++++++++++++++++++++++++++++#<br \/>\nOr a slight variant:<br \/>\n\/=+++++++++++++++++++++++++<br \/>\n| #+++++++++++++++++++++++\/<br \/>\n|<br \/>\n$<br \/>\nOr (copying from the language manual), how about this one? This one starts to give you an idea of what I like about this bugger; the programs just *look* cool. Writing a program in SNUSP can be as much art as it is programming.<br \/>\n#\/\/<br \/>\n$===!++++<br \/>\n\/++++\/<br \/>\n\/=++++<br \/>\n!\/\/\/<br \/>\nOne last +48 subroutine,<br \/>\n123 4<br \/>\n\/=@@@+@+++++#<br \/>\n|<br \/>\n$<br \/>\nThis last one is very clever, so I&#8217;ll walk through it. The &#8220;1234&#8221; on the top are comments; any character that isn&#8217;t an instruction is ignored. They&#8217;re there to label things for me to explain.<br \/>\nThe program goes to @1. It pushes the loc\/dir on the stack. Then it gets to @2, pushed again. (So now the stack is &#8220;@1right,@2right&#8221;). Then @3, push (stack=&#8221;@1right,@2right,@3right&#8221;). Then add one to the cell. Push again (stack=@1right,@2right,@3right,@4right&#8221;). Then 5 &#8220;+&#8221;s, so add 5 to the cell. So we&#8217;ve added 6. Then we hit &#8220;#&#8221;, so pop, return to @4, skip one cell. So 4+s get executed. So we&#8217;ve added 10. Then pop again (so stack is &#8220;@1right,@2right&#8221;), return to @3, skip one instruction. So we&#8217;re back to @4; push (stack=@1right,@2right,@4right). Add five (we&#8217;re up to &#8220;+15&#8221;), and pop the stack, which brings us back to @4 again, and skip one cell, so now add another 4 (+19). Pop (stack=@1right), and we&#8217;re at @2. Skip one instruction, so we jump over @3. Then add one (+20), and repeat what happened before when we first got to &#8220;@4&#8221;, adding another 9 (+29).  Pop again (so stack is empty), skip one instruction, so we&#8217;re at @3. Skip, push, repeat from @4 (+38). Pop back to @2, skip @3, add one (+39), push @4, repeat the same thing from @4 again (+48).<br \/>\nHere&#8217;s a real beauty: Multiplication, with documentation. If you look at it carefully, it&#8217;s actually reasonably clear how it works! Given this instruction set, that&#8217;s *truly* an amazing feat.<br \/>\nread two characters    ,&gt;,==  *    \/=================== ATOI   &#8212;&#8212;&#8212;-<br \/>\nconvert to integers \/=\/@&lt;\/@=\/  *   \/\/ \/===== ITOA  ++++++++++ \/&#8212;&#8212;&#8212;-\/<br \/>\nmultiply @ =!=========\/ \/\/           \/++++++++++\/ &#8212;&#8212;&#8212;-<br \/>\nconvert back !\/@!============\/            ++++++++++ \/&#8212;&#8212;&#8212;-\/<br \/>\nand print the result \/  .#    *                  \/++++++++++\/ &#8212;&#8212;&#8211;#<br \/>\n\/====================\/          *                  ++++++++#<br \/>\n|<br \/>\n|    \/-                    #\/?=&lt;&lt;&lt;&gt;&gt;&gt;                   \/&gt;&gt;+&lt;+&gt;&gt;&gt;+\/    \/\/  \/======== BSPL2 !======?\/#<br \/>\n|    \/-&gt;+&lt;         \/===|=========== FMOV4 =\/  \/\/                \/&lt;+&gt;-<br \/>\n|   #?===\/! FMOV1 =|===|==============  \/====\/  \/====== FSPL2 !======?\/#<br \/>\n|                \/==|===|==============|==|=======\/<br \/>\n|           * * *|* | * | * * * * * * *|* | * * *                \/+@\/&gt;@\/&gt;&gt;=== \/====&gt;&gt;@&lt;@=?\/@==&lt;#&lt;&lt;&lt;==  !&lt;&lt;&lt;&gt;&gt;&gt;-?\/ *  \/\/            \/-<br \/>\n*    \\        \/@========|======!\/?&gt;=!\/?&gt;!\/=======?&lt;&lt;&lt;#<br \/>\n|  -\/&gt;&gt;+&lt;&lt;+-?+&gt;?\/<br \/>\n\\!=&lt;\/&lt;\/<br \/>\n=== 0 and y = 0<br \/>\nor A(x-1,A(x,y-1)) if x &gt; 0 and y &gt; 0<br \/>\nThe value of Ackerman&#8217;s function grows like nothing else. A(4, 2) is about 2&times;10<sup>19728<\/sup>.<br \/>\nHere&#8217;s Ackerman&#8217;s in SNUSP:<br \/>\n\/==!\/==atoi=@@@-@&#8212;&#8211;#<br \/>\n|   |<br \/>\n|   |       \/=========!==!====   ** recursion **<br \/>\n$,@\/&gt;,@\/==ack=!? j+1<br \/>\nj   i           -@\/#  |     |   A(i,0) -&gt; A(i-1,1)<br \/>\n@&gt;@-&gt;@\/@ A(i-1,A(i,j-1))<br \/>\n#      #  |  |     |<br \/>\n\/-&lt;&gt;!=\/  =====|==@&gt;&gt;&gt;@&lt; 0)   ?      ?           |   |    |<br \/>\n&gt;&gt;+&lt;&gt;+&gt;+&lt;&lt;&gt;&gt;+&lt;&lt;&lt;-\/<br \/>\n[snuspspec]: http:\/\/www.deepwood.net\/~drlion\/snusp\/snusp-1.0-spec-wd1.pdf<br \/>\n[snuspcomp]: http:\/\/www.baumanfamily.com\/john\/esoteric.html<br \/>\n[snupsinterp]: http:\/\/www.quirkster.com\/snusp\/snusp-js.html<br \/>\n[brainfuck]: http:\/\/scienceblogs.com\/goodmath\/2006\/07\/gmbm_friday_pathological_progr.php<br \/>\n[befunge]: http:\/\/scienceblogs.com\/goodmath\/2006\/07\/friday_pathological_programmin.php<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Todays programming language insanity is a real winner. It&#8217;s a language called SNUSP. You can find the language specification [here][snuspspec], a [compiler][snuspcomp], and [an interpreter embedded in a web page][snuspinterp]. It&#8217;s sort of like a cross between [Befunge][befunge] and [Brainfuck][brainfuck], except that it also allows subroutines. (And in a variant, *threads*!) The real beauty of [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[92],"tags":[],"class_list":["post-121","post","type-post","status-publish","format-standard","hentry","category-pathological-programming"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p4lzZS-1X","jetpack_sharing_enabled":true,"jetpack_likes_enabled":true,"_links":{"self":[{"href":"http:\/\/www.goodmath.org\/blog\/wp-json\/wp\/v2\/posts\/121","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.goodmath.org\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.goodmath.org\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.goodmath.org\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.goodmath.org\/blog\/wp-json\/wp\/v2\/comments?post=121"}],"version-history":[{"count":0,"href":"http:\/\/www.goodmath.org\/blog\/wp-json\/wp\/v2\/posts\/121\/revisions"}],"wp:attachment":[{"href":"http:\/\/www.goodmath.org\/blog\/wp-json\/wp\/v2\/media?parent=121"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.goodmath.org\/blog\/wp-json\/wp\/v2\/categories?post=121"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.goodmath.org\/blog\/wp-json\/wp\/v2\/tags?post=121"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}